The address of this document is: http://www.perceptek.com.au/kteam/docs/tasks.html
The MultiMahjong Project
K-Team
Team Members:
- Joanna Araminta
- Victor Leung
- Joel Brakey
- Michael Hart
- Dean Cortinovis
- Long Tang
|
(Project Manager)
(Technical Researcher)
(Client Liaison Officer, Web Site Manager)
(Secretary, Web Site Manager, Backup Manager)
(Technical Researcher)
(Technical Researcher and Risk Manager) |
Abstract:
MultiMahjong is a single/multi player Mahjong computer game. This document describes the tasks of the K-Team members that are not included in their job descriptions in the SQAP.
Maintainer:
Version Control:
Table Of Contents
Introduction
Week 3: 15/3
| Task ID |
Login ID |
Description |
Start Date |
End Date |
% Complete |
| SQAP0315A |
jiar |
1st draft of SQAP: Title Page, Contents, Sections 2 & 3 |
15/3 |
22/3 |
0 |
| SQAP0315B |
vhle |
1st draft of SQAP: Sections 8 & 10 |
15/3 |
22/3 |
0 |
| SQAP0315C |
jebr |
1st draft of SQAP: Sections 1 & 7 |
15/3 |
22/3 |
0 |
| SQAP0315D |
mwhart |
1st draft of SQAP: Section 9 |
15/3 |
22/3 |
0 |
| SQAP0315E |
dcort |
1st draft of SQAP: Sections 5 & 6 |
15/3 |
22/3 |
0 |
| SQAP0315F |
lqkt |
1st draft of SQAP: Section 4 |
15/3 |
22/3 |
0 |
| CLIENT0315A |
jiar |
E-mail client (Steve) to organise a meeting |
15/3 |
18/3 |
0 |
Week 4: 22/3
| Task ID |
Login ID |
Description |
Start Date |
End Date |
% Complete |
| SQAP0315A |
jiar |
1st draft of SQAP: Title Page, Contents, Sections 2 & 3 |
15/3 |
22/3 |
100 |
| SQAP0315B |
vhle |
1st draft of SQAP: Sections 8 & 10 |
15/3 |
22/3 |
100 |
| SQAP0315C |
jebr |
1st draft of SQAP: Sections 1 & 7 |
15/3 |
22/3 |
100 |
| SQAP0315D |
mwhart |
1st draft of SQAP: Section 9 |
15/3 |
22/3 |
100 |
| SQAP0315E |
dcort |
1st draft of SQAP: Sections 5 & 6 |
15/3 |
22/3 |
100 |
| SQAP0315F |
lqkt |
1st draft of SQAP: Section 4 |
15/3 |
22/3 |
100 |
| CLIENT0315A |
jiar |
E-mail client (Steve) to organise a meeting |
15/3 |
18/3 |
100 |
| SQAP0322A |
dcort |
Internal audit of the SQAP |
22/3 |
25/3 |
100
| REPOS0322A |
vhle |
Setup group repository |
22/3 |
29/3 |
0 |
| WEB0322A |
mwhart |
Setup web site |
22/3 |
29/3 |
0 |
Week 5: 29/3
| Task ID |
Login ID |
Description |
Start Date |
End Date |
% Complete |
| SQAP0322A |
dcort |
Internal audit of the SQAP |
22/3 |
25/3 |
100 |
| REPOS0322A |
vhle |
Setup group repository |
22/3 |
29/3 |
100 |
| WEB0322A |
mwhart |
Setup web site |
22/3 |
29/3 |
100 |
| AI0329A |
vhle |
Produce research into Artificial Intelligence |
29/3 |
5/4 |
0 |
| MISC0329A |
jiar |
Organise a Mahjong playing session |
29/3 |
5/4 |
0 |
Study Break: 5/4
| Task ID |
Login ID |
Description |
Start Date |
End Date |
% Complete |
| AI0329A |
vhle |
Produce research into Artificial Intelligence |
29/3 |
5/4 |
100 |
| MISC0329A |
jiar |
Organise a Mahjong playing session |
29/3 |
5/4 |
100 |
| SRS0405A |
lqkt |
DFD for AI in the SRS |
5/4 |
19/4 |
0 |
| SRS0405A |
jiar |
DFD for AI in the SRS |
5/4 |
19/4 |
0 |
| SRS0405B |
dcort |
DFD for Processing in the SRS |
5/4 |
19/4 |
0 |
| SRS0405B |
vhle |
DFD for Processing in theSRS |
5/4 |
19/4 |
0 |
| SRS0405C |
mwhart |
DFD for GUI and Input in the SRS |
5/4 |
19/4 |
0 |
| SRS0405D |
jebr |
DFD for GUI and Output in the SRS |
5/4 |
19/4 |
0 |
Week 6: 12/4
| Task ID |
Login ID |
Description |
Start Date |
End Date |
% Complete |
| SRS0405A |
lqkt |
DFD for AI in the SRS |
5/4 |
19/4 |
100 |
| SRS0405A |
jiar |
DFD for AI in the SRS |
5/4 |
19/4 |
100 |
| SRS0405B |
dcort |
DFD for Processing in the SRS |
5/4 |
19/4 |
75 |
| SRS0405B |
vhle |
DFD for Processing in theSRS |
5/4 |
19/4 |
75 |
| SRS0405C |
mwhart |
DFD for GUI and Input in the SRS |
5/4 |
19/4 |
65 |
| SRS0405D |
jebr |
DFD for GUI and Output in the SRS |
5/4 |
19/4 |
65 |
| SRS0412A |
lqkt |
Sections 5.2 -5.9 & 5.11 |
12/4 |
26/4 |
0 |
| SRS0412B |
jiar |
Sections Title, TOC, TOF, 5.1 & 10 |
12/4 |
26/4 |
0 |
| SRS0412C |
dcort |
Sections 8 & 9 |
12/4 |
26/4 |
0 |
| SRS0412D |
vhle |
Section 6 |
12/4 |
26/4 |
0 |
| SRS0412E |
mwhart |
Sections 4 |
12/4 |
26/4 |
0 |
| SRS0412F |
jebr |
Sections 1, 2 & 7 |
12/4 |
26/4 |
0 |
Week 7: 19/4
| Task ID |
Login ID |
Description |
Start Date |
End Date |
% Complete |
| SRS0405B |
dcort |
DFD for Processing in the SRS |
5/4 |
19/4 |
100 |
| SRS0405B |
vhle |
DFD for Processing in theSRS |
5/4 |
19/4 |
100 |
| SRS0405C |
mwhart |
DFD for GUI and Input in the SRS |
5/4 |
19/4 |
100 |
| SRS0405D |
jebr |
DFD for GUI and Output in the SRS |
5/4 |
19/4 |
100 |
| SRS0412A |
lqkt |
Sections 5.2 -5.9 & 5.11 |
12/4 |
26/4 |
100 |
| SRS0412B |
jiar |
Sections Title, TOC, TOF, 5.1 & 10 |
12/4 |
26/4 |
100 |
| SRS0412C |
dcort |
Sections 8 & 9 |
12/4 |
26/4 |
100 |
| SRS0412D |
vhle |
Section 6 |
12/4 |
26/4 |
90 |
| SRS0412E |
mwhart |
Sections 4 |
12/4 |
26/4 |
75 |
| SRS0412F |
jebr |
Sections 1, 2 & 7 |
12/4 |
26/4 |
80 |
| SRS0419A |
mwhart |
Collate the SRS document and put it into HTML format. |
19/4 |
26/4 |
0 |
Week 8: 26/4
| Task ID |
Login ID |
Description |
Start Date |
End Date |
% Complete |
| SRS0412D |
vhle |
Section 6 |
12/4 |
26/4 |
100 |
| SRS0412E |
mwhart |
Sections 4 |
12/4 |
26/4 |
100 |
| SRS0412F |
jebr |
Sections 1, 2 & 7 |
12/4 |
26/4 |
100 |
| SRS0419A |
mwhart |
Collate the SRS document and put it into HTML format. |
19/4 |
26/4 |
100 |
| SQAP0430A |
jiar |
Post Audit - Title Page, Section 3 |
30/4 |
10/5 |
0 |
| SQAP0430B |
jebr |
Post Audit - Section 1, 2, 7 |
30/4 |
10/5 |
0 |
| SQAP0430C |
vhle |
Post Audit - Section 8 |
30/4 |
10/5 |
0 |
| SQAP0430D |
mwhart |
Post Audit - Section 5, 6, 9 |
30/4 |
10/5 |
0 |
| SQAP0430E |
lqkt |
Post Audit - Section 10 |
30/4 |
10/5 |
0 |
| SRS0430A |
jiar |
Post Review - Title Page, Section 1 |
30/4 |
3/5 |
0 |
| SRS0430B |
jebr |
Post Review - Section 7 |
30/4 |
3/5 |
0 |
| SRS0430C |
vhle |
Post Review - Section 6 |
30/4 |
3/5 |
0 |
| SRS0430D |
mwhart |
Post Review - Section 4, 8, 9 |
30/4 |
3/5 |
0 |
| SRS0430E |
dcort |
Post Review - Section 5 |
30/4 |
3/5 |
0 |
| SRS0430F |
mwhart |
Research Java servlet information for SRS |
30/4 |
3/5 |
0 |
| SADD0430A |
jiar |
SADD - Title Page |
30/4 |
17/5 |
0 |
| SADD0430B |
vhle |
SADD - Introduction |
30/4 |
17/5 |
0 |
| SADD0430C |
dcort |
SADD - Design Description |
30/4 |
17/5 |
0 |
Week 9: 3/5
| Task ID |
Login ID |
Description |
Start Date |
End Date |
% Complete |
| SQAP0430A |
jiar |
Post Audit - Title Page, Section 3 |
30/4 |
10/5 |
80 |
| SQAP0430B |
jebr |
Post Audit - Section 1, 2, 7 |
30/4 |
10/5 |
20 |
| SQAP0430C |
vhle |
Post Audit - Section 8 |
30/4 |
10/5 |
40 |
| SQAP0430D |
mwhart |
Post Audit - Section 5, 6, 9 |
30/4 |
10/5 |
10 |
| SQAP0430E |
lqkt |
Post Audit - Section 10 |
30/4 |
10/5 |
100 |
| SRS0430A |
jiar |
Post Review - Title Page, Section 1 |
30/4 |
3/5 |
100 |
| SRS0430B |
jebr |
Post Review - Section 7 |
30/4 |
3/5 |
100 |
| SRS0430C |
vhle |
Post Review - Section 6 |
30/4 |
3/5 |
100 |
| SRS0430D |
mwhart |
Post Review - Section 4, 8, 9 |
30/4 |
3/5 |
100 |
| SRS0430E |
dcort |
Post Review - Section 5 |
30/4 |
3/5 |
100 |
| SRS0430F |
mwhart |
Research Java servlet information for SRS |
30/4 |
3/5 |
100 |
| SADD0430A |
jiar |
SADD - Title Page |
30/4 |
17/5 |
0 |
| SADD0430B |
vhle |
SADD - Introduction |
30/4 |
17/5 |
70 |
| SADD0430C |
dcort |
SADD - Design Description |
30/4 |
17/5 |
40 |
| SRS0503A |
mwhart |
Research BINGO server and network implementation for SRS |
3/5 |
17/5 |
0 |
| SRS0503B |
lqkt |
Research mahjongg2 and AI implementation for SRS |
3/5 |
10/5 |
0 |
| SRS0503C |
dcort |
Research mahjongg2 and game implementation for SRS |
3/5 |
10/5 |
0 |
| TP0503A |
lqkt |
Prepare preliminary Test Plan |
3/5 |
17/5 |
0 |
| TP0503A |
dcort |
Prepare preliminary Test Plan |
3/5 |
17/5 |
0 |
Week 10: 10/5
| Task ID |
Login ID |
Description |
Start Date |
End Date |
% Complete |
| SQAP0430A |
jiar |
Post Audit - Title Page, Section 3 |
30/4 |
10/5 |
100 |
| SQAP0430B |
jebr |
Post Audit - Section 1, 2, 7 |
30/4 |
10/5 |
100 |
| SQAP0430C |
vhle |
Post Audit - Section 8 |
30/4 |
10/5 |
100 |
| SQAP0430D |
mwhart |
Post Audit - Section 5, 6, 9 |
30/4 |
10/5 |
100 |
| SADD0430A |
jiar |
SADD - Title Page |
30/4 |
17/5 |
0 |
| SADD0430B |
vhle |
SADD - Introduction |
30/4 |
17/5 |
100 |
| SADD0430C |
dcort |
SADD - Design Description |
30/4 |
17/5 |
40 |
| SRS0503A |
mwhart |
Research BINGO server and network implementation for SRS |
3/5 |
17/5 |
30 |
| SRS0503B |
lqkt |
Research mahjongg2 and AI implementation for SRS |
3/5 |
10/5 |
100 |
| SRS0503C |
dcort |
Research mahjongg2 and game implementation for SRS |
3/5 |
10/5 |
100 |
| TP0503A |
lqkt |
Prepare preliminary Test Plan |
3/5 |
17/5 |
60 |
| TP0503A |
dcort |
Prepare preliminary Test Plan |
3/5 |
17/5 |
60 |
Week 11: 17/5
| Task ID |
Login ID |
Description |
Start Date |
End Date |
% Complete |
| SADD0430A |
jiar |
SADD - Title Page |
30/4 |
17/5 |
100 |
| SADD0430C |
dcort |
SADD - Design Description |
30/4 |
17/5 |
100 |
| SRS0503A |
mwhart |
Research BINGO server and network implementation for SRS |
3/5 |
17/5 |
100 |
| TP0503A |
lqkt |
Prepare preliminary Test Plan |
3/5 |
17/5 |
100 |
| TP0503A |
dcort |
Prepare preliminary Test Plan |
3/5 |
17/5 |
100 |
| SRS0517A |
mwhart |
Begin final integration and polishing of SRS |
17/5 |
31/5 |
0 |
Week 12: 24/5
| Task ID |
Login ID |
Description |
Start Date |
End Date |
% Complete |
| SRS0517A |
mwhart |
Begin final integration and polishing of SRS |
17/5 |
31/5 |
50 |
|
Swot Vac: 31/5
| Task ID |
Login ID |
Description |
Start Date |
End Date |
% Complete |
| SRS0517A |
mwhart |
Begin final integration and polishing of SRS |
17/5 |
31/5 |
100 |
Exam Period: 7/6
| Task ID |
Login ID |
Description |
Start Date |
End Date |
% Complete |
Exam Period: 14/6
| Task ID |
Login ID |
Description |
Start Date |
End Date |
% Complete |
Semester Break: 21/6
| Task ID |
Login ID |
Description |
Start Date |
End Date |
% Complete |
| PROTO0625A |
vhle |
Design and coding of the GUI module |
25/6 |
29/6 |
0 |
| PROTO0625B |
vhle |
Create the action pane of the User GUI for the prototype |
25/6 |
25/6 |
100 |
| PROTO0625C |
vhle |
Create the main screen of the user GUI for the prototype |
25/6 |
29/6 |
0 |
| PROTO0625D |
vhle |
Create the play area of the User GUI for the prototype |
25/6 |
29/6 |
0 |
| PROTO0625E |
vhle |
Create the tabbed pane of the User GUI for the prototype |
25/6 |
29/6 |
0 |
Semester Break: 28/6
| Task ID |
Login ID |
Description |
Start Date |
End Date |
% Complete |
| PROTO0625A |
vhle |
Design and coding of the GUI module |
25/6 |
29/6 |
100 |
| PROTO0625C |
vhle |
Create the main screen of the user GUI for the prototype |
25/6 |
29/6 |
100 |
| PROTO0625D |
vhle |
Create the play area of the User GUI for the prototype |
25/6 |
29/6 |
100 |
| PROTO0625E |
vhle |
Create the tabbed pane of the User GUI for the prototype |
25/6 |
29/6 |
100 |
| PROTO0628A |
dcort |
Create CombList class which contains the algorithm that searches for combination throughout a play |
28/6 |
12/8 |
0 |
| PROTO0629B |
vhle |
Coding of the Tile class |
29/6 |
5/7 |
0 |
| PROTO0702A |
dcort |
Create the Game class for the prototype |
2/7 |
12/8 |
0 |
Semester Break: 5/7
| Task ID |
Login ID |
Description |
Start Date |
End Date |
% Complete |
| SDD0705A |
mwhart |
Researching algorithms for determining next move - how to implement judging |
5/7 |
15/7 |
30 |
| SDD0705B |
jebr |
Constructing paper prototypes for all possible game situations |
5/7 |
10/7 |
40 |
| PROTO0628A |
dcort |
Create CombList class which contains the algorithm that searches for combination throughout a play |
28/6 |
12/8 |
20 |
| PROTO0629B |
vhle |
Coding of the Tile class |
29/6 |
5/7 |
100 |
| PROTO0702A |
dcort |
Create the Game class for the prototype |
02/07 |
12/08 |
40 |
Semester Break: 12/7
| Task ID |
Login ID |
Description |
Start Date |
End Date |
% Complete |
| PROTO0628A |
dcort |
Create CombList class which contains the algorithm that searches for combination throughout a play |
28/6 |
2/8 |
20 |
| PROTO0702A |
dcort |
Create the Game class for the prototype |
2/7 |
12/8 |
40 |
| PROTO0715A |
dcort |
Combine determineMove with CO module |
15/7 |
20/7 |
20 |
| PROTO0715B |
lqkt |
Extend CO class to work with Game determining moves. |
15/7 |
20/7 |
20 |
| PROTO0715C |
mwhart |
Create a JWallPanel for the prototype and preliminary demonstration. |
15/7 |
20/7 |
30 |
| PROTO0715D |
dcort |
Create CombList2 class which helps implement the CO decision making |
15/7 |
12/8 |
0 |
| SADD0715A |
mwhart |
Layout the SADD file with modules, Booch method, and traceability |
15/7 |
17/5 |
0 |
| SADD0715A |
vhle |
Determine GUI design with relation to Swing and player area for SADD. |
15/7 |
17/5 |
0 |
| SDD0715A |
jebr |
Determine rules for scoring and payout and how best to design |
15/7 |
17/5 |
0 |
| SDD0715B |
vhle |
Research JavaDoc for use with the SDD. |
15/7 |
21/7 |
40 |
| SQAP0715A |
jiar |
Research RMMM and relevance to our project. |
15/7 |
21/7 |
45 |
Semester Break: 19/7
| Task ID |
Login ID |
Description |
Start Date |
End Date |
% Complete |
| PROTO0628A |
dcort |
Create CombList class which contains the algorithm that searches for combination throughout a play |
28/06 |
12/08 |
45 |
| PROTO0702A |
dcort |
Create the Game class for the prototype |
02/07 |
12/08 |
50 |
| PROTO0715C |
mwhart |
Create a JWallPanel for the prototype and preliminary demonstration. |
15/7 |
20/7 |
100 |
| PROTO0715D |
dcort |
Create CombList2 class which helps implement the CO decision making |
15/07 |
12/08 |
70 |
| PROTO0721A |
dcort |
Create the Hand class which is a representation of the players' hands in the Game prototype |
21/07 |
12/08 |
0 |
| PROTO0721B |
dcort |
Create the Player class, which is a representation of the player in the Game prototype |
21/07 |
12/08 |
0 |
| PROTO0721C |
dcort |
Create the Server class, which is a representation of the server for the prototype |
21/07 |
12/08 |
0 |
| PROTO0721D |
dcort |
Create the Server2 class, which is a representation of the server to determine move that has priorities |
21/07 |
12/08 |
0 |
| PROTO0721E |
dcort |
Create the Wall class, which is a representation of the wall in the Game prototype |
21/07 |
29/07 |
0 |
| SADD0715A |
vhle |
Determine GUI design with relation to Swing and player area for SADD. |
15/7 |
29/7 |
0 |
| SQAP0719A |
jiar |
Begin RMMM document |
15/7 |
7/9 |
0 |
| SADD0719A |
jebr |
Design scoring and payout for SADD |
15/7 |
17/5 |
0 |
| SADD0719B |
dcort |
Integrate design gleaned from prototype with SADD |
15/7 |
26/8 |
0 |
| SQAP0715A |
jiar |
Research RMMM and relevance to our project. |
15/7 |
21/7 |
100 |
Week 13: 26/7
| Task ID |
Login ID |
Description |
Start Date |
End Date |
% Complete |
| PROTO0628A |
dcort |
Create CombList class which contains the algorithm that searches for combination throughout a play |
28/06 |
12/08 |
75 |
| PROTO0702A |
dcort |
Create the Game class for the prototype |
02/07 |
12/08 |
80 |
| PROTO0715D |
dcort |
Create CombList2 class which helps implement the CO decision making |
15/07 |
12/08 |
70 |
| PROTO0721A |
dcort |
Create the Hand class which is a representation of the players' hands, in the Game prototype |
21/07 |
12/08 |
50 |
| PROTO0721B |
dcort |
Create the Player class, which is a representation of the player in the Game prototype |
21/07 |
12/08 |
50 |
| PROTO0721C |
dcort |
Create the Server class, which is a representation of the server for the prototype |
21/07 |
12/08 |
50 |
| PROTO0721D |
dcort |
Create the Server2 class, which is a representation of the server to determine move that has priorities |
21/07 |
12/08 |
50 |
| PROTO0721E |
dcort |
Create the Wall class, which is a representation of the wall in the Game prototype |
21/07 |
29/07 |
100 |
| PROTO0728A |
dcort |
Create Comb class, which was previously in the CombList class file |
28/07 |
12/08 |
80 |
| PROTO0728B |
dcort |
Create Moves class, which contains the last discarded tile and any revealed Kongs to be passed to the server |
28/07 |
12/08 |
80 |
| PROTO0728C |
dcort |
Create Sets class, which forms the storage for the revealed hands, so that sets of tiles can be distinguished |
28/07 |
12/08 |
80 |
| PROTO0729A |
dcort |
Create DetermineExtendPung class |
29/07 |
29/07 |
100 |
| PROTO0729B |
dcort |
Create DetermineRobKong class |
29/07 |
12/08 |
80 |
| SQAP0719A |
jiar |
Begin RMMM document |
19/7 |
7/9 |
30 |
Week 14: 2/8
| Task ID |
Login ID |
Description |
Start Date |
End Date |
% Complete |
| PROTO0628A |
dcort |
Create CombList class which contains the algorithm that searches for combination throughout a play |
28/06 |
12/08 |
75 |
| PROTO0702A |
dcort |
Create the Game class for the prototype |
02/07 |
12/08 |
80 |
| PROTO0715D |
dcort |
Create CombList2 class which helps implement the CO decision making |
15/07 |
12/08 |
70 |
| PROTO0721A |
dcort |
Create the Hand class which is a representation of the players' hands, in the Game prototype |
21/07 |
12/08 |
70 |
| PROTO0721B |
dcort |
Create the Player class, which is a representation of the player in the Game prototype |
21/07 |
12/08 |
70 |
| PROTO0721C |
dcort |
Create the Server class, which is a representation of the server for the prototype |
21/07 |
12/08 |
65 |
| PROTO0721D |
dcort |
Create the Server2 class, which is a representation of the server to determine move that has priorities |
21/07 |
12/08 |
65 |
| PROTO0728A |
dcort |
Create Comb class, which was previously in the CombList class file |
28/07 |
12/08 |
90 |
| PROTO0728B |
dcort |
Create Moves class, which contains the last discarded tile and any revealed Kongs to be passed to the server |
28/07 |
12/08 |
85 |
| PROTO0728C |
dcort |
Create Sets class, which forms the storage for the revealed hands, so that sets of tiles can be distinguished |
28/07 |
12/08 |
85 |
| PROTO0729B |
dcort |
Create DetermineRobKong class |
29/07 |
12/08 |
85 |
| SQAP0719A |
jiar |
Begin RMMM document |
19/7 |
7/9 |
40 |
Week 15: 9/8
| Task ID |
Login ID |
Description |
Start Date |
End Date |
% Complete |
| PROTO0628A |
dcort |
Create CombList class which contains the algorithm that searches for combination throughout a play |
28/06 |
12/08 |
100 |
| PROTO0702A |
dcort |
Create the Game class for the prototype |
02/07 |
12/08 |
100 |
| PROTO0715D |
dcort |
Create CombList2 class which helps implement the CO decision making |
15/07 |
12/08 |
100 |
| PROTO0721A |
dcort |
Create the Hand class which is a representation of the players' hands, in the Game prototype |
21/07 |
12/08 |
100 |
| PROTO0721B |
dcort |
Create the Player class, which is a representation of the player in the Game prototype |
21/07 |
12/08 |
100 |
| PROTO0721C |
dcort |
Create the Server class, which is a representation of the server for the prototype |
21/07 |
12/08 |
100 |
| PROTO0721D |
dcort |
Create the Server2 class, which is a representation of the server to determine move that has priorities |
21/07 |
12/08 |
100 |
| PROTO0728A |
dcort |
Create Comb class, which was previously in the CombList class file |
28/07 |
12/08 |
100 |
| PROTO0728B |
dcort |
Create Moves class, which contains the last discarded tile and any revealed Kongs to be passed to the server |
28/07 |
12/08 |
100 |
| PROTO0728C |
dcort |
Create Sets class, which forms the storage for the revealed hands, so that sets of tiles can be distinguished |
28/07 |
12/08 |
100 |
| PROTO0729B |
dcort |
Create DetermineRobKong class |
29/07 |
12/08 |
100 |
| PROTO0812A |
dcort |
Create the Human class for the Game module, which takes care of all input from the Human players |
12/08 |
12/08 |
100 |
| SQAP0719A |
jiar |
Begin RMMM document |
19/7 |
7/9 |
55 |
Week 16: 16/8
| Task ID |
Login ID |
Description |
Start Date |
End Date |
% Complete |
| SQAP0719A |
jiar |
Begin RMMM document |
19/7 |
7/9 |
60 |
Week 17: 23/8
| Task ID |
Login ID |
Description |
Start Date |
End Date |
% Complete |
| PROTO0825A |
vhle |
Remove the prototype directory with all its contents as the prototyping phase has ended |
25/08 |
25/08 |
100 |
| SQAP0719A |
jiar |
Begin RMMM document |
19/7 |
7/9 |
60 |
Week 18: 30/8
| Task ID |
Login ID |
Description |
Start Date |
End Date |
% Complete |
| SQAP0719A |
jiar |
Begin RMMM document |
19/7 |
7/9 |
75 |
Week 19: 6/9
| Task ID |
Login ID |
Description |
Start Date |
End Date |
% Complete |
| SQAP0719A |
jiar |
Begin RMMM document |
19/7 |
7/9 |
100 |
| SQAP0809A |
jiar |
Add a new section to the RMMM, which describes all risks that had occured and how K-Team managed these risks |
8/9 |
20/10 |
0 |
Week 20: 13/9
| Task ID |
Login ID |
Description |
Start Date |
End Date |
% Complete |
| SQAP0809A |
jiar |
Add a new section to the RMMM, which describes all risks that had occured and how K-Team managed these risks |
8/9 |
20/10 |
35 |
Study Break: 20/9
| Task ID |
Login ID |
Description |
Start Date |
End Date |
% Complete |
| SQAP0809A |
jiar |
Add a new section to the RMMM, which describes all risks that had occured and how K-Team managed these risks |
8/9 |
20/10 |
50 |
Study Break: 27/9
| Task ID |
Login ID |
Description |
Start Date |
End Date |
% Complete |
| SQAP0809A |
jiar |
Add a new section to the RMMM, which describes all risks that had occured and how K-Team managed these risks |
8/9 |
20/10 |
50 |
Week 21: 4/10
| Task ID |
Login ID |
Description |
Start Date |
End Date |
% Complete |
| SQAP0809A |
jiar |
Add a new section to the RMMM, which describes all risks that had occured and how K-Team managed these risks |
8/9 |
20/10 |
70 |
Week 22: 11/10
| Task ID |
Login ID |
Description |
Start Date |
End Date |
% Complete |
| SQAP0809A |
jiar |
Add a new section to the RMMM, which describes all risks that had occured and how K-Team managed these risks |
8/9 |
20/10 |
75 |
Week 23: 18/10
| Task ID |
Login ID |
Description |
Start Date |
End Date |
% Complete |
| SQAP0809A |
jiar |
Add a new section to the RMMM, which describes all risks that had occured and how K-Team managed these risks |
8/9 |
20/10 |
100 |
Other Documentation